Games you can play for dessert: Rocky Road à la Mode

I didn’t grow up in the 1950s, but I can still remember when I was little and the ice cream truck would drive by. We’d hear the warbling of “Turkey in the Straw” in the distance, our mom would give us money from her purse, and my brother and I would run outside, waving a couple dollars in our tiny fists.

I remember all of that in a halcyon haze. That was before the internet, before smartphones, before memes, before Twitter… When I think about ice cream trucks, some part of me is still wanting to run to the curb, unrepressed.

But now it’s the 21st Century and I’m a grown-up millennial. I can’t even think about buying from an ice cream truck without a lot of questions.

First off, do they take cards? Because I don’t carry cash. Also, do I really want to pay ice cream truck prices when I could spend the same amount and get a whole box of Drumsticks on sale at Safeway? Also, just how fresh is the ice cream truck’s ice cream—some of that must have been sitting there for a while—the truck owner’s inventory turnover ratio can’t be that big, right? Plus, what is the carbon footprint of an ice cream truck?

I could go on.

Is it possible to recontextualize ice cream trucks? To restore their innocent and uncynical joy? It just might be…

Rocky Road à la Mode

Rocky Road à la Mode is a game for two to four players from Green Couch Games when you own and operate an ice cream truck. Each player gets an ice cream truck token and, as you take actions, your token advances around the neighborhood on the board. Using cards, you line up customers and serve them, earning yourself points and bonus abilities. The game ends once someone gets nine points and everyone else catches up to them, and the winner is the person who earns the most points.

When I read the rules, I was like, “I know what this is! This is like a tiny little version of Thebes!” The games use the exact same form of turn management where, instead of taking turns in order around the table, every action costs an amount of time and the person farthest back on the time track takes actions until they aren’t last anymore. However, in Thebes the board represents a fixed number of years; here, you keep going around the neighborhood until someone gets enough points to end the game.

As for how to take actions, there is one type of card in the game that represents everything: customers, ice cream, points, and bonus abilities. As you’re playing, you choose which cards to play as customers and which cards to serve to the customers. Then, once you’ve served all of the customers on a card, you earn the points and bonus abilities on that card.

Is that little kid really going to eat three ice cream bars all by herself? Who knows. If you want to make money in this business, don’t ask too many questions.

The bonus abilities are treats you can serve without needing to play a card. You can also earn additional points based on those bonus abilities. For example, the first person to earn three orangesicle bonuses gets a card worth four points.

Also, you can pick up “wild” ice cream treats off of the street as you advance around the neighborhood. I don’t really even want to think about what that’s supposed to represent.

This just… fell off another truck? Or something?

The game is challenging! It’s tough to balance and fully optimize which cards should be played as customers and which cards should be used as treats to serve the customers.

The only hangup was managing the cards you’ve played. Since the cards have different uses, you need to arrange your cards on the table to show or hide certain elements (for example, to hide any customers you’ve already served or to show the points you’ve already earned). The game gives you a truck card for this. However, trying to stack all of the cards under one truck card quickly started to feel like more paper pushing than doing Satan’s taxes. It was easiest to keep just the customers under the truck card and keep the bonuses and points under the reference card.

Artwork

The artwork in this game is eye popping. At first I thought it might be so eye popping that it would distract from the actual information, but it’s easy to pick out all of the different elements on each card.

My one gripe about the graphic design would be that the card fronts are directional but the card backs don’t look directional. Maybe this is just me, but I hate it when I’m playing a game and I flip over a card and then I have to rotate it because I’m looking at it upside down. It’s nice when you can just look at the back of the card and determine which way to orient it.

Which one of these is upside down?

Now, technically the backs here are directional, but you have to look so close to spot the directionality that it’s functionally impossible to see. Then again, this is a pretty minor thing, and I might be willing to make an exception because—honestly—the backs of these cards look awesome. I love the concept of collaging different art from the game to look like a traditional playing card back.

Components

This is Green Couch Games’ first board game that actually has a board. Unfortunately, at least in my copy, the board never quite stays completely flat against the table. If it had been printed on the other side, the fold would lie down better.

Sometimes your truck can drive onto another truck.

That said, the wooden ice cream truck pieces are huge and graspably thick, and their mass helps to keep the board flat.

The game also includes a ton of extra treat tokens for use in variants.

It’s gotta be a health code violation if you pick these up off the pavement and serve them, though.

Rocky Road: Dice Cream

I wish more games had ice cream dice.

The Kickstarter version of the game included a mini-game called Rocky Road: Dice Cream. It’s kinda sorta like a miniature version of Rocky Road à la Mode. It has a similar time track, but the customers you’re serving are dice and you track your inventory and points using little tokens. It’s not a bad game, and the tiny Neapolitan dice are so mouth-wateringly adorable that you want to pop them in your mouth like they’re ice cream bites. Still, the tokens are so small that it’s tough to play.

Final thoughts

As I’ve gotten older, I’ve developed a sort of horror of suburbia. Do I want to look out my front window every day and see row upon row of identical houses? Do I want to be trapped in a neighborhood of interchangeable little plats, far away from everything? We’re not earls or barons, but we’re supposed to want to live in these imitation estates en miniature.

Rocky Road à la Mode embodies the empty darkness of suburban life: you just keep going around in circles until its over.

But Rocky Road à la Mode also captures a sense of joy and wonder, holding up the ice cream truck as a jubilant symbol of childlike excitement. This is a game I’d love to play on a hot summer night while relaxing with a bowl of ice cream.

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